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Raycast

Spiral Town Devlog #002

2025-10-10 by FeuerCoiler

Howdy! I’ve done it! I created my own system to draw a blocky landscape and initialize it to save as much performance as possible. I once saw a video about a voxel system on youtube. The idea to save batches/faces on every block you cannot see anyway got me hooked. You may already notice that … Read more

Categories Spiral Town Tags block, FPS, Mesh, occlusionculling, Raycast Leave a comment

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