{"id":274,"date":"2025-09-21T22:13:56","date_gmt":"2025-09-21T20:13:56","guid":{"rendered":"https:\/\/coilerstudios.ipv64.net\/?p=274"},"modified":"2025-09-21T22:15:53","modified_gmt":"2025-09-21T20:15:53","slug":"devlog-001","status":"publish","type":"post","link":"https:\/\/coilerstudios.ipv64.net\/index.php\/2025\/09\/21\/devlog-001\/","title":{"rendered":"Spiral Town Devlog #001"},"content":{"rendered":"\n<p>Hey guys,<\/p>\n\n\n\n<p>you may ask yourself something like &#8220;what is this Spiral Town and why does this side look so odd?&#8221;. Well the side and Spiral Town are two big projects I am working on. If you cann&#8217;t see any improvings here, I might be busy programming on my next game ( or it&#8217;s complicated minigame Puzzle Clash).<\/p>\n\n\n\n<p>Spiral Town is supposed to be a game that will contain a good mixture of genres if find interesting together. A large explaination: It is a farming sim, while a war reigns. The world\/continent has 2-3 fractions and are fighting each other with old devices from an anchient civilisation. You can see this as the direct answer to &#8220;war never changes&#8221;. <\/p>\n\n\n\n<p><br>The game will look like Octopath Traveler but with a tile map. So you could build your farm where ever you want and as big as you want.<\/p>\n\n\n\n<p><br>You might think that this game may look and sound like &#8220;yet another stardew valley clone&#8221; but hear me out!<br><\/p>\n\n\n\n<p><br>Your mission in this game is to:<br>&#8211; clean up detroyed villages<br>&#8211; help people around the world (victims and armies)<br>&#8211; explore uncharted areas ( survival in the wilderness)<br>&#8211; build your own settlement in those areas and expand your own made guild<br>&#8211; create paths for trading supplies<br>&#8211; farm crops and transport them through your supply paths to create a supply chain<br><\/p>\n\n\n\n<p><br><br>I also wanted to create the survival part as realistic as possible. For example: you can collect up to 60 real life mushrooms (and wild plants). <br>Small disclaimer: you should not use my final game to identify real life mushrooms but I thought it might be great to learn from a game that the death cap (Amanita phalloides) can kill you even in real life. <br><\/p>\n\n\n\n<p><br>Anyway I started in august 2025 and These are my states right now:<br>&#8211; created a 2D player that can walk\/run with a 6sprite walking cycle (no final design, only a template)<br>&#8211; created a 2D tilemap to draw my maps. current blocks are grass, dirt and stone, just only to seperate them<br>&#8211; started to create a minigame, called Puzzle Clash ( more in Puzzle Clash Devlogs)<br><\/p>\n\n\n\n<p>Right now there is no much to show here. I just wanted to take care about performance before to create the first test map. But I have problems to handle Unity to despawn every block you cannot see. Here the first screenshot of my game:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"917\" height=\"568\" data-src=\"https:\/\/coilerstudios.ipv64.net\/wp-content\/uploads\/2025\/09\/2025-09-21-21_35_53-Spiral-Town-Test-Windows-Mac-Linux-Unity-6-6000.0.36f1-_DX11_.png\" alt=\"\" class=\"wp-image-275 lazyload\" data-srcset=\"https:\/\/coilerstudios.ipv64.net\/wp-content\/uploads\/2025\/09\/2025-09-21-21_35_53-Spiral-Town-Test-Windows-Mac-Linux-Unity-6-6000.0.36f1-_DX11_.png 917w, https:\/\/coilerstudios.ipv64.net\/wp-content\/uploads\/2025\/09\/2025-09-21-21_35_53-Spiral-Town-Test-Windows-Mac-Linux-Unity-6-6000.0.36f1-_DX11_-300x186.png 300w, https:\/\/coilerstudios.ipv64.net\/wp-content\/uploads\/2025\/09\/2025-09-21-21_35_53-Spiral-Town-Test-Windows-Mac-Linux-Unity-6-6000.0.36f1-_DX11_-768x476.png 768w\" data-sizes=\"(max-width: 917px) 100vw, 917px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 917px; --smush-placeholder-aspect-ratio: 917\/568;\" \/><\/figure>\n\n\n\n<p>There are 3 levels of blocks right now. you have to imagine that on the grey level there are some blocks under the brown blocks and some brown blocks under the green blocks. I want Unity to deactivate the sprites of every block you cannot see so we don&#8217;t have any performance issues later when my maps getting as big as 1000&#215;1000 blocks wide and 3 blocks tall, that would be 3mio blocks on one map and you are only able to see about 1\/3 of them&#8230; what a waste of ressources when the game (you lost it) would render each block. <\/p>\n\n\n\n<p>So That&#8217;s my first Devlog about my game. I also are working on a minigame that will be in this game: Puzzle Clash. When you want to know about this game, check the Devlog from Puzzle Clash<\/p>\n\n\n\n<p>See ya \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey guys, you may ask yourself something like &#8220;what is this Spiral Town and why does this side look so odd?&#8221;. Well the side and Spiral Town are two big projects I am working on. If you cann&#8217;t see any improvings here, I might be busy programming on my next game ( or it&#8217;s complicated &#8230; <a title=\"Spiral Town Devlog #001\" class=\"read-more\" href=\"https:\/\/coilerstudios.ipv64.net\/index.php\/2025\/09\/21\/devlog-001\/\" aria-label=\"Read more about Spiral Town Devlog #001\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"_uag_custom_page_level_css":"","footnotes":""},"categories":[9],"tags":[],"class_list":["post-274","post","type-post","status-publish","format-standard","hentry","category-gamedev-spiraltown"],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"d4p-bbp-thumb":false},"uagb_author_info":{"display_name":"FeuerCoiler","author_link":"https:\/\/coilerstudios.ipv64.net\/index.php\/author\/feuercoiler\/"},"uagb_comment_info":0,"uagb_excerpt":"Hey guys, you may ask yourself something like &#8220;what is this Spiral Town and why does this side look so odd?&#8221;. Well the side and Spiral Town are two big projects I am working on. If you cann&#8217;t see any improvings here, I might be busy programming on my next game ( or it&#8217;s complicated&hellip;","_links":{"self":[{"href":"https:\/\/coilerstudios.ipv64.net\/index.php\/wp-json\/wp\/v2\/posts\/274","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/coilerstudios.ipv64.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/coilerstudios.ipv64.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/coilerstudios.ipv64.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/coilerstudios.ipv64.net\/index.php\/wp-json\/wp\/v2\/comments?post=274"}],"version-history":[{"count":2,"href":"https:\/\/coilerstudios.ipv64.net\/index.php\/wp-json\/wp\/v2\/posts\/274\/revisions"}],"predecessor-version":[{"id":277,"href":"https:\/\/coilerstudios.ipv64.net\/index.php\/wp-json\/wp\/v2\/posts\/274\/revisions\/277"}],"wp:attachment":[{"href":"https:\/\/coilerstudios.ipv64.net\/index.php\/wp-json\/wp\/v2\/media?parent=274"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/coilerstudios.ipv64.net\/index.php\/wp-json\/wp\/v2\/categories?post=274"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/coilerstudios.ipv64.net\/index.php\/wp-json\/wp\/v2\/tags?post=274"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}